﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace Sizebox.CharacterEditor
{
	// Token: 0x02000279 RID: 633
	[CreateAssetMenu(menuName = "Skeleton Editor/New Master Slider Set")]
	public class SkeletonEditSliderSetObject : ScriptableObject
	{
		// Token: 0x170001A0 RID: 416
		// (get) Token: 0x06000DF9 RID: 3577 RVA: 0x0006D7C2 File Offset: 0x0006B9C2
		public List<SkeletonEditSliderSet> Sets
		{
			get
			{
				return this.sets;
			}
		}

		// Token: 0x040012F4 RID: 4852
		[SerializeField]
		private List<SkeletonEditSliderSet> sets = new List<SkeletonEditSliderSet>();
	}
}
